Choosing Between Structs and Classes: When to Use a Struct Instead of a Class

Choosing Between Structs and Classes: When to Use a Struct Instead of a Class

In programming, particularly in languages like C and C , both structs and classes can be used to create complex data types. However, there are certain situations where using a struct might be more appropriate than using a class. This article delves into these scenarios, providing a comprehensive guide for developers to make informed decisions based on the specific requirements of their projects.

Simple Data Structures

Use a struct when you need a simple data structure to group related data without complex behavior. Structs are typically used for lightweight objects that primarily hold data. For example, if you need to create a simple Point data type to represent coordinates, a struct is a suitable choice.

Example in C:

struct Point {
    int x;
    int y;
};

Usage:

Point p1  {10, 20}; // Simple data structure with value semantics

Value Semantics

In C, structs are value types by default, meaning they are copied when passed around, while classes are reference types. If you want to ensure that objects are copied rather than referenced when passed to functions or assigned, using a struct can provide a more precise control over object behavior. This is particularly important in scenarios where deep copies are required or when you want to avoid unintended side effects due to shared references.

Example in C :

struct Point {
    int x;
    int y;
};
// Usage
Point p1  {10, 20}; // Simple data structure with value semantics

Public Accessibility

In C, members of a struct are public by default, while members of a class are private. If you want to create a data type where all members are accessible without additional boilerplate code, a struct can be more convenient. This simplicity can be advantageous in situations where you prioritize ease of use over encapsulation. However, this convenience comes with a trade-off: the lack of compiler-enforced encapsulation means you must rely on discipline to maintain data integrity.

Example in C:

struct Point {
    int x;
    int y;
};
// Members are public by default

Example in C :

struct Point {
    int x;
    int y;
};
// Usage
Point p1  {10, 20}; // Public members can be accessed directly

Interoperability

When interfacing with C code or working with APIs that expect C-style data structures, using structs can provide better compatibility. Structs have a simpler layout that can be easily recognized by C libraries. This compatibility is particularly important in mixed-language projects where modules written in different languages need to communicate seamlessly.

Example in C:

void process(struct Point p) {
    // Function that processes a Point struct
}
// Usage
Process({10, 20});

Immutable Data

If you are working with immutable data types, using structs can be beneficial. By design, structs can be immutable, allowing you to prevent accidental modification of data objects. This can be achieved by providing only getters and no setters, making structs a clear and simple way to represent data without the overhead and complexity of a class.

Example in C :

struct Point {
    int x;
    int y;
    Point(int x, int y) : x(x), y(y) {}
    int getX() const {
        return x;
    }
    int getY() const {
        return y;
    }
};
// Usage
Point p1(10, 20); // Immutable data structure

Performance Considerations

For small, simple data types, structs can have better performance due to reduced overhead. This is particularly relevant in performance-critical applications, where the overhead of class instances may be significant. In such scenarios, the simplicity of structs can improve both memory usage and execution speed, making them a preferred choice for lightweight operations.

In summary, choose a struct for simple lightweight data types, especially when value semantics and public accessibility are desired. For more complex types with significant behavior, classes are usually more appropriate.